Minimum route

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Minimum route

Post by Egg on Mon Jul 02, 2012 1:32 pm

I need a very simple test route (csv) to be viewable in RouteViewer, for an application that I'm attempting to make. The test route would comprise, I imagine, two stations (not necessarily visible), and at least one line, straight or curved. It would be better if the lines were visible, so an image (or images) would be needed for that. I imagine that surrounding ground (fields etc.) would also be nice to avoid vertigo.
In short, what are the minimum requirements for a route viewable in RouteViewer? I used to use a very much stripped down version of Michelle's demo route, which is no longer available.

Egg

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Join date : 2011-07-25
Location : Tasmania

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Re: Minimum route

Post by mrknowitall on Mon Jul 02, 2012 1:38 pm

I have a 400 meter test route for my pivoting bogies with everything you asked for, so in short, 400m Smile
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Re: Minimum route

Post by Egg on Mon Jul 02, 2012 1:47 pm

I imagined that the minimum length of track would be 1, 2, or 3 blocks, but what I was really after was a csv file.

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Re: Minimum route

Post by graymac on Mon Jul 02, 2012 2:20 pm

Try something like this, you will need to put in your own track items etc.

Code:
;Trainbuilders route

Route.comment for testing
Route.Gauge 1435
Route.change 1,

with train,
Train.folder 29000_open\29000_open,,
;Train.folder 2700.2_open,
;Train.folder UK Traction\class70,
;Train.folder UK Traction\HS2_proto,

With Structure

.Rail(1) BWR\TRACK\straightA.b3d,
.Rail(14) BWR\Track\L1000.b3d,
.Rail(34) BWR\Track\R1000.b3d,

;;put some rail items in here, for "BWR" insert whatever you objec folder is called

.freeobj(0) BWR\graysigs\GroundSig_back.b3d
.freeobj(1) BWR\sta\DRLN.b3d

.freeobj(20) BWR\crossings\XC3DA.2\XC3DA-2.ANIMATED
.freeobj(10) BWR\graysigs\IESemaXCD.ANIMATED

;;substitute your own objects in here. below are examples of wall, dike and signal items. use your own if you have any.


.WallL(16) BWR\walls\leftwall.b3d,
.WallR(16) BWR\walls\rightwall.b3d,

Signal(21).Load BWR\graysigs\GroundSigHome.ANIMATED
Signal(22).Load BWR\graysigs\GroundSigDist.ANIMATED

Signal(23).Load BWR\graysigs\IESemaH.ANIMATED
Signal(24).Load BWR\graysigs\IESemaD.ANIMATED

.Ground(0) BWR\common\ground0.csv,

Texture.Background(0) BWR\common\background_1.bmp,


with Track

4550,
.Ground 1
.height 0
.back 0,
.railtype 0;1

.sta Startsville; 09.0000;09.0005;1;1;0;;;2;10;;0,
4575,.stop 0,

8000,.sta Stopsville;s;;1;1;0;;;2;10;;0,
8100,.stop 1;30;30,
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Re: Minimum route

Post by Egg on Mon Jul 02, 2012 2:29 pm

Thanks, Gray, that's pretty much what I had in mind.
Would you agree though, that as this route is only to be viewed in RouteViewer, the "
with train" section is superfluous?

Egg

Posts : 81
Join date : 2011-07-25
Location : Tasmania

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Re: Minimum route

Post by graymac on Mon Jul 02, 2012 4:02 pm

It won't make any difference if it is left in. That example is a "bare bones" template I use when knocking up a cabview, or tweaking animated crossings etc so I do open it with the program as well as routeviewer. That being the case its best to leave the 2with train" coding in. See what happens if you take it out, if that works for you then fine.
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