Animating doors

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Animating doors

Post by ErrorMacro11 on Mon Jul 02, 2012 1:54 am

I'm trying to code in the doors, but im having a problem coding them in. This is due to the graphics driver that I have.


Last edited by Northern Line on Mon Jul 02, 2012 5:54 pm; edited 1 time in total (Reason for editing : Some spelling checks as a helper :))

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Re: Animating doors

Post by Dexter on Mon Jul 02, 2012 8:28 am

And what exactly is the problem, do you get any error message?
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Re: Animating doors

Post by alvinhochun on Mon Jul 02, 2012 8:46 am

ErrorMacro11 wrote:I'm trying to code in the doors, but im maving a problem coding them in. This is due to the graphics driver that I have.

You are totally wrong.
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Re: Animating doors

Post by Dexter on Mon Jul 02, 2012 8:59 am

alvinhochun wrote:You are totally wrong.

Actually not necessarily - I have seen some older graphic cards, that have serious trouble animating anything in openBVE. The thing is it could be a driver problem as well as the graphic card itself issue. That's why I am asking...
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Re: Animating doors

Post by alvinhochun on Mon Jul 02, 2012 9:01 am

If it's really the problem of the graphics card, it would be totally impossible to run openBVE at first, not to say making animated doors.
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Re: Animating doors

Post by Dexter on Mon Jul 02, 2012 9:08 am

For example on my older PC I was able to run openBVE, but random textures were displayed as white rectanges.
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Re: Animating doors

Post by alvinhochun on Mon Jul 02, 2012 9:12 am

ErrorMacro11 wrote:I'm trying to code in the doors, but im maving a problem coding them in.
When ErrorMacro11 wrote this, we will assume that any other things in openBVE is working properly, that implies that the display card is already capable of running openBVE normally.
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Re: Animating doors

Post by Dexter on Mon Jul 02, 2012 9:32 am

alvinhochun wrote:When ErrorMacro11 wrote this, we will assume that any other things in openBVE is working properly, that implies that the display card is already capable of running openBVE normally.

It would be better if you spoke for yourself. I rather make clarification right at the start than making unfounded conclusions. You might be right, of course, but there is nothing that supports you theory yet.
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Re: Animating doors

Post by mrknowitall on Mon Jul 02, 2012 12:15 pm

im sorry but this topic is much more aggressive than it needs to be.

To the poster, this IS NOT a graphics card error. This is actually a fault with you, or your coding.

Im sorry to sound rude but you seem new, so you may not even be up to scratch to code, let alone giving animated coding a go, id suggest explaining in greater detail and show any error messages you encounter.

Ben
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Re: Animating doors

Post by ErrorMacro11 on Mon Jul 02, 2012 5:37 pm

mrknowitall wrote:im sorry but this topic is much more aggressive than it needs to be.

To the poster, this IS NOT a graphics card error. This is actually a fault with you, or your coding.

Im sorry to sound rude but you seem new, so you may not even be up to scratch to code, let alone giving animated coding a go, id suggest explaining in greater detail and show any error messages you encounter.

Ben

its the graphics driver. it lags on objectviewer, which prevents me from coding the doors in
whenever i try to animate the doors on the TU Rocket Car or any other Train. Objectviewer gives me an intense lag, strangely, openbve runs fine

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Re: Animating doors

Post by ErrorMacro11 on Mon Jul 02, 2012 5:39 pm

'cause I get more FPS in openbve than in objectviewer

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Re: Animating doors

Post by Northern Line on Mon Jul 02, 2012 5:57 pm

Well to put it this way, openbve and objectviewer parses files differently, what may lag in objectviewer may be different in the main program.
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Re: Animating doors

Post by graymac on Mon Jul 02, 2012 6:35 pm

You cannot use object viewer to test animations properly. There is no provision to activate the conditions which trigger the animation. I have animated signals, crossing gates and train doors and the only program of any use to test functions satisfactorily is the OpenBVE program itself. Using a short and simplified route for the purpose.
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Re: Animating doors

Post by lonelyinardwick on Mon Jul 02, 2012 6:40 pm

Log off and log back in, that'll clear all the RAM memory then try again.

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Re: Animating doors

Post by Northern Line on Mon Jul 02, 2012 7:15 pm

@Wongie2009 This is sometimes not the case. When I log in some programs already run, these include Skype, Utorrent etc and these use up ram space. Im updating mine to 4GB andso loading will be much quicker.
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Re: Animating doors

Post by lonelyinardwick on Tue Jul 03, 2012 12:15 am

Then kill 'em in Process Explorer.

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Re: Animating doors

Post by Northern Line on Tue Jul 03, 2012 1:04 am

Wongie2009 wrote:Then kill 'em in Process Explorer.

Or Task Manager in other terms
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Re: Animating doors

Post by alvinhochun on Tue Jul 03, 2012 3:26 am

ErrorMacro11 wrote:
mrknowitall wrote:im sorry but this topic is much more aggressive than it needs to be.

To the poster, this IS NOT a graphics card error. This is actually a fault with you, or your coding.

Im sorry to sound rude but you seem new, so you may not even be up to scratch to code, let alone giving animated coding a go, id suggest explaining in greater detail and show any error messages you encounter.

Ben

its the graphics driver. it lags on objectviewer, which prevents me from coding the doors in
whenever i try to animate the doors on the TU Rocket Car or any other Train. Objectviewer gives me an intense lag, strangely, openbve runs fine
Don't tell me that you try to press F5 in Object Viewer to "open the doors" because F5 in Object Viewer acts as the "Reload" option rather than operating doors. The "Reload" function reloads the object from your hard disk which cause "the intense lag".

And I believe others has already pointed out that you cannot test door animations in Object Viewer.

So as I said, this is not a graphics card error.
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Re: Animating doors

Post by ErrorMacro11 on Tue Jul 03, 2012 4:30 pm

its not that i try to animate the doors, im trying to place the doors in.
but i cant correctly place the doors due to lag in objectviewer
if i add the doors on objectviewer with the train, it will lag

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Re: Animating doors

Post by graymac on Tue Jul 03, 2012 4:38 pm

I have never had any problem with opening multiple objects files in object viewer. For the purpose of visualising the doors in the car body shell I have had the car file and four door files loaded (using F7) without any trouble at all, and that is on an old Pentium machine.
There is no intrinsic fault with the program that can cause the difficulty described, so I really don't know what is happening there.
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Re: Animating doors

Post by ErrorMacro11 on Tue Jul 03, 2012 4:50 pm

could i give the files to somebody
i made floors, and interiors
its just those doors that are a pain

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Re: Animating doors

Post by graymac on Tue Jul 03, 2012 5:13 pm

Try looking at some examples of built trains with doors. You may discover what is wrong that way. It isn't fair to expect someone else to do your work for you. We all have to learn, and sometimes it can be tough going. Looking at working examples does often help.
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