A thought.

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A thought.

Post by alex_farlie on Sat May 26, 2012 3:34 pm


I had a crazy idea about building a 'theme park-ride' in the OpenBVE engine Smile

However the current route format presents some limitations...

So can someone post what the current engine limitations are?

IIRC by trial and error I determined that I can't have a block length less than 1m , which means that curves have to be of considerably
larger radius. What's the minimum curve radius that the engine supports ( Also can the update Route Builder someone was working on
handle 1m vs 25 m sections?




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Re: A thought.

Post by alvinhochun on Sat May 26, 2012 3:53 pm

Problem: openBVE is intended to be a normal railway system simulation, such that tracks are based on a 2D grid, and we won't have a track with infinite slope.

Of course you can possibly fork openBVE into a "roller coaster simulator". Normal operations of a railway like track circuits and signals will simply be nonsense for a roller coaster.
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Re: A thought.

Post by alex_farlie on Sun May 27, 2012 12:19 am

alvinhochun wrote:Problem: openBVE is intended to be a normal railway system simulation, such that tracks are based on a 2D grid, and we won't have a track with infinite slope.

Of course you can possibly fork openBVE into a "roller coaster simulator". Normal operations of a railway like track circuits and signals will simply be nonsense for a roller coaster.

There are many existing coaster simulations, but no freely available 'dark-ride' ones. If anyone else is interested in a 'Ridez' simulator please LMK.

OK So rides don't have railway style 'track-circuting' but the dark rides I've encountered still have 'block' sections for controlling ride systems and effects Smile

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Re: A thought.

Post by alex_farlie on Sun May 27, 2012 12:20 am

alvinhochun wrote:Problem: openBVE is intended to be a normal railway system simulation, such that tracks are based on a 2D grid, and we won't have a track with infinite slope.

Of course you can possibly fork openBVE into a "roller coaster simulator". Normal operations of a railway like track circuits and signals will simply be nonsense for a roller coaster.


The Infinite slope issue doesn't occur with he sort of things I want do.. No dark ride I've encountered has vertical drops. Some do however
have slopes gerater than 1:1

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Re: A thought.

Post by alvinhochun on Sun May 27, 2012 3:34 am

alex_farlie wrote:
alvinhochun wrote:Problem: openBVE is intended to be a normal railway system simulation, such that tracks are based on a 2D grid, and we won't have a track with infinite slope.

Of course you can possibly fork openBVE into a "roller coaster simulator". Normal operations of a railway like track circuits and signals will simply be nonsense for a roller coaster.


The Infinite slope issue doesn't occur with he sort of things I want do.. No dark ride I've encountered has vertical drops. Some do however
have slopes gerater than 1:1
Some problem is preventing me from understanding your message Sleep

Anyway if this is not a problem then it is totally possible to make one with the existing openBVE versions.
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