Development discontinued - discussing the direction to go

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Re: Development discontinued - discussing the direction to go

Post by phontanka on Tue Jun 26, 2012 10:05 pm

I posted about it on the 22nd of June on bveklub.hu, so the note about 1.4.2 is at least five days old now.

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Re: Development discontinued - discussing the direction to go

Post by Damian John Wit on Mon Jul 23, 2012 1:52 am

He has released 1.4.2 on the 29th of June, I believe...


Last edited by pittiraghu on Mon Jul 23, 2012 3:34 pm; edited 1 time in total

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Re: Development discontinued - discussing the direction to go

Post by Dexter on Mon Jul 23, 2012 8:34 am

I suppose you mean June. Smile

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Re: Development discontinued - discussing the direction to go

Post by Quork on Mon Jul 23, 2012 9:22 am

And even that would mean the author hasn't even read the last post before...

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Re: Development discontinued - discussing the direction to go

Post by Damian John Wit on Mon Jul 23, 2012 3:35 pm

Derryck wrote:I suppose you mean June. Smile
Yea mate sorry!

But still it's quite amazing to see a guy working on this, after all...
I'd like it to grow further and further and become something that is similar to the big train sim out there...

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Re: Development discontinued - discussing the direction to go

Post by Quork on Mon Jul 23, 2012 3:48 pm

pittiraghu wrote:become something that is similar to the big train sim out there...
May the loving hands of the gods albino and elephant protect OpenBVE from becoming anywhere near this Shocked

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Re: Development discontinued - discussing the direction to go

Post by graymac on Mon Jul 23, 2012 4:57 pm

By the "big train sim", I assume that's a reference to microdick's product? In which case it would be a backward step. OpenBVE is still better than MSTS, in terms of accessibility for user-generated content and graphic performance. The potential is massive, if only the will to take it forward is there.

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Re: Development discontinued - discussing the direction to go

Post by Dexter on Mon Jul 23, 2012 6:02 pm

graymac wrote:By the "big train sim", I assume that's a reference to microdick's product?

I think the antonym to "Microsoft" would be "Macrohard"... Very Happy Very Happy Very Happy

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Re: Development discontinued - discussing the direction to go

Post by Drag0nflamez on Mon Jul 23, 2012 6:42 pm

graymac wrote:By the "big train sim", I assume that's a reference to microdick's product? In which case it would be a backward step. OpenBVE is still better than MSTS, in terms of accessibility for user-generated content and graphic performance. The potential is massive, if only the will to take it forward is there.
There is a will... if only we were able to start working on it...

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Re: Development discontinued - discussing the direction to go

Post by Damian John Wit on Tue Dec 11, 2012 3:44 pm

But maybe, MSTS has more features than OpenBVE, sometimes...

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Re: Development discontinued - discussing the direction to go

Post by Drag0nflamez on Tue Dec 11, 2012 5:41 pm

pittiraghu wrote:But maybe, MSTS has more features than OpenBVE, sometimes...
And sometimes Open has more features. From the top of my head, animated exteriors, realistic physics (for some reason MSTS's trains never quite feel realistic to me), own door control, 3D cabs, and of course, the fact that we have the freedom to modify it to our likes...

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Re: Development discontinued - discussing the direction to go

Post by alvinhochun on Wed Dec 12, 2012 4:08 am

pittiraghu wrote:But maybe, MSTS has more features than OpenBVE, sometimes...
A big difference is that openBVE is fully open-sourced. Honestly I've never tried MSTS or other commercial simulators because of this.

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Re: Development discontinued - discussing the direction to go

Post by Drag0nflamez on Wed Dec 12, 2012 3:45 pm

Well, to be honest, the only thing commercial simulators have what Open currently doesn't have is networks and coupling...

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Re: Development discontinued - discussing the direction to go

Post by Quork on Wed Dec 12, 2012 4:28 pm

Also, as far as physics are concerned, while Open has way to go, it's still better than any other sim I ever experienced. I saw MSTS at a friend's and it's simply terrible and unrealistic in every regard.

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Re: Development discontinued - discussing the direction to go

Post by Northern Line on Wed Dec 12, 2012 5:16 pm

Quork wrote:Also, as far as physics are concerned, while Open has way to go, it's still better than any other sim I ever experienced. I saw MSTS at a friend's and it's simply terrible and unrealistic in every regard.

Agreed Very Happy. Just looking back at it now

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Re: Development discontinued - discussing the direction to go

Post by joeyfjj on Wed Dec 12, 2012 8:23 pm

Drag0nflamez wrote:Well, to be honest, the only thing commercial simulators have what Open currently doesn't have is networks and coupling...

and better graphic and weather simulation (visuals, sounds, physics).

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Re: Development discontinued - discussing the direction to go

Post by Drag0nflamez on Wed Dec 12, 2012 8:43 pm

joeyfjj wrote:
Drag0nflamez wrote:Well, to be honest, the only thing commercial simulators have what Open currently doesn't have is networks and coupling...

and better graphic and weather simulation (visuals, sounds, physics).
Physics; no. Weather; YES!

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Re: Development discontinued - discussing the direction to go

Post by Damian John Wit on Thu Dec 13, 2012 11:31 am

And yeah, even OpenBVE multiplayer.
I agree with the point that MSTS really sucked with the graphic at one point. (It is during the Windows 98 times, so I'd not really blame it)
OpenBVE is good, but it can improve, I mean.. there is room for something more. Double line and switches would have been cool.

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Re: Development discontinued - discussing the direction to go

Post by Drag0nflamez on Thu Dec 13, 2012 12:36 pm

pittiraghu wrote:And yeah, even OpenBVE multiplayer.
I agree with the point that MSTS really sucked with the graphic at one point. (It is during the Windows 98 times, so I'd not really blame it)
OpenBVE is good, but it can improve, I mean.. there is room for something more. Double line and switches would have been cool.
Double lines and switches were all part of michelle's original roadmap... unfortunately, we all know what happened afterwards...

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Re: Development discontinued - discussing the direction to go

Post by graymac on Thu Dec 13, 2012 12:59 pm

Double lines and switches were all part of michelle's original roadmap... unfortunately, we all know what happened afterwards..

Unfortunately nobody has been able to replace the original creative team on the programming side, it is likely no-one will. The program, frozen in time, is still useable and if more sensible and competent route builders can be attracted to it it will still have a future. It still needs commitment from competent, programming savvy people to make any improvements or alterations which may be desirable. This is still a gaping hole to be filled.

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Re: Development discontinued - discussing the direction to go

Post by Damian John Wit on Mon Feb 04, 2013 4:32 pm

I can't comment much on this matter but to a certain extent, I do know a friend of mine who is a tech savvy and has developed some intriguing game physics before -- so I can ask him to take a potential decision on this, maybe ask him to implement in creating a fork on OpenBVE or something similar to the sort.

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Re: Development discontinued - discussing the direction to go

Post by buckysam on Wed Feb 06, 2013 5:08 pm

But what happened to the other guy who was supposingly taking up on the development of openBVE? My guess is if he's not doing it and no one else is, we need to create our own team of people to help develop. I'm sure there's people here that would love to do it or would be perfect to do it. People that know the source code inside and out. But who would they be?

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Re: Development discontinued - discussing the direction to go

Post by Damian John Wit on Thu Feb 07, 2013 1:33 am

buckysam wrote:But what happened to the other guy who was supposingly taking up on the development of openBVE? My guess is if he's not doing it and no one else is, we need to create our own team of people to help develop. I'm sure there's people here that would love to do it or would be perfect to do it. People that know the source code inside and out. But who would they be?

OdakyuFan? He's probably stuffed up with real life...

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Re: Development discontinued - discussing the direction to go

Post by buckysam on Thu Feb 07, 2013 2:17 pm

Damian John Wit wrote:OdakyuFan? He's probably stuffed up with real life...

I hope he is still developing, just in his free time, right?

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Re: Development discontinued - discussing the direction to go

Post by Damian John Wit on Thu Feb 07, 2013 2:48 pm

buckysam wrote:
Damian John Wit wrote:OdakyuFan? He's probably stuffed up with real life...

I hope he is still developing, just in his free time, right?

Probably

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Re: Development discontinued - discussing the direction to go

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