BVE Cornwall: Current WIP

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Mon Mar 17, 2014 11:25 pm

Work is complete at Laira, other than adding stock, so I thought I'd show the approach to Laira:


I've basically got 2km more of finished trackwork at the start of the route Smile
I'm trying to get this back into a releasable state now.....
(Dangerous- Two significant releases in a year!)

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Sat Mar 22, 2014 11:11 pm

From wagons to locos:


The 08 has gone blue, and turned into Laira's pet loco to boot  Very Happy 

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Mon Mar 24, 2014 2:43 pm

Todays project is this incomplete 45t TTA Bitumen tanker:


The chassis is a placeholder at the moment, and I need to do some further work on the filler valves on top Smile

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Thu Apr 03, 2014 1:48 pm

A little more work on the rolling stock side of things, this time a completely new MK1 model:


This uses the same zero-gaps and minimum transparencies technique as the wagons posted earlier, which really makes the model look much better when viewed end on Smile

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Wed Apr 23, 2014 11:23 pm

Haven't posted anything in this thread for a couple of weeks, but have still been working hard on Saltash station. This unfinished product has taken me a couple of days so far:


It's a GWR pattern covered footbridge, all built by hand, other than the cubes for the roof supports.
Needs the floor and some legs adding before it's complete.

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Tue Jun 17, 2014 10:54 pm

Nothing in this thread for a while, but as I hope you've noticed I haven't been idle Smile
So, on that note I'm going to post the first steps on something a little more route related:


Zero gaps on the cab so far (The texture on the door needs sorting out, I know but still...)

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Thu Jun 19, 2014 11:09 pm

A bit more work, and it's nearly 50% complete:


The cab, running plate bonnets and bufferbeams have been done, but the chassis is nothing more than a placeholder image at the moment, and all the smaller bits such as buffers, bufferbeam detailing and ladders are missing Smile

Really pleased with this one so far!

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Re: BVE Cornwall: Current WIP

Post by Dexter on Fri Jun 20, 2014 12:53 am

I suppose there should be some pictures in your posts... well, I do not see any. I will have to wait until I get home to check this out. Stupid firewall. :-D

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Thu Jun 26, 2014 12:41 pm

I've done a large amount of work on Saltash station over the last week or so, and it now looks like this:




Basic terrain, the main station buildings and both bridges are in, but all the smaller details and scenic buildings are missing at the moment Smile


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Re: BVE Cornwall: Current WIP

Post by leezer3 on Thu Jul 24, 2014 2:54 pm

On a less controversial topic, this is the current state of the approach to Saltash Station over the Royal Albert Bridge:


The bridge pillars need redoing, and there's a chunk of housing missing at the upper left (Behind the station building)
I haven't yet decided whether to build the road all the way down to the river level, this basically requires hand-building the road and associated supporting land, and it's already been a massive pain in the neck Smile

Basically about 50% complete, so shows why I'm so slow  Laughing 

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Tue Jul 29, 2014 11:04 pm

An item much in need of overhaul has been the Royal Albert bridge model.
A few changes were made for the last release, but I've been doing some serious work on that today:


Rather too many transparencies for my liking (I did briefly consider trying to build of cubes, but no....), and I haven't got as far as texturing the main bow or adding custom normals to it, but it looks infinitely better than the previous attempt!

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Re: BVE Cornwall: Current WIP

Post by Quork on Tue Jul 29, 2014 11:26 pm

I'm curious - why not? Do you fear performance issues, or due to the complexity of the work vs. the gain?

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Tue Jul 29, 2014 11:38 pm

Interesting question; It's mostly performance related.
The sides & braces would require approximately 200 cubes, and then there's the bottom bow, which would probably end up as a transparency (I've built the top bow by hand and that was enough of a pain not to want to repeat it)

Whilst this isn't (quite) as complicated as the Weston Mill viaduct in terms of sheer number of faces, there's a lot more objects in the vicinity. At the moment, the run upto the Royal Albert Bridge is one of the two areas in which FPS drops through the floor, and adding 200 odd cubes to the bridge would probably cause even more problems Razz


Having said that, trying to sort out that many cubes would also be a massive pig to build, so that was also a factor in the decision.
Either way, I'm not sure anyone else has tried building bridges this complicated! Fortunately, the rest of bridges in Cornwall are pretty much all standard stone viaducts.

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Re: BVE Cornwall: Current WIP

Post by Quork on Tue Jul 29, 2014 11:46 pm

Did you consider trying to use Blender (or another 3D editor and then converting via Blender)? While simple things are best done simple, the alternative way via a proper 3D editor is a powerful one for such things as this one. If you ever considered trying it out, I think this would be a perfect object to do it on (which doesn't mean you "have to" do it now, also if you'd decide to try Blender once you're done with that route it would still be a perfect test).

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Wed Jul 30, 2014 12:08 am

Blender is painful to use, so no thanks Razz


I once tried coming from MilkShape via Blender and Oskari's (IIRC) script, but that didn't work particularly well either; Texture mapping issues if I remember, more of a pain than it was worth.

The main trouble with anything from 3D apps is that BVE simply isn't optimised for throwing around 20k plus polys in an single object.

As well as that, even though I wouldn't say I'm by any means a good coder, I'm not much of a fan of 3D modellers or IDE helpers, and I've always found that writing something by hand ends up being quicker and better optimised than trying to build it with tools.
Every object that I've created (Including the 81xx!) has been done entirely in Notepad++ with the aid of a couple of spreadsheets a calculator and a pad of paper.

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Re: BVE Cornwall: Current WIP

Post by Quork on Wed Jul 30, 2014 12:24 am

Comes down to a matter of taste obviously... With my work on the gothic bricks set, I use Blender for all more complicated shapes like flying buttresses, pinnacles etc. resulting in time and nerve savings - and that's still relatively simple objects, e.g. 21 faces on the more detailed of the flying buttresses.

Don't know if there could be issues with transferring between Milkshape and Blender or how the workflow is in Milkshape; but I must say that, after an admittedly not-so-easy learning phase, I got to love Blender's UV texturing, which makes things really easy to do. Only thing is one needs to remember the limitations of b3d or csv objects - in those, you assign each vertex one set of coordinates on the texture, while modern 3D formats all have per-face definitions, meaning a vertex used by three faces can have three sets of coordinates assigned to it, even on different textures. The b3d export script automatically splits Blender objects into several [meshbuilder] sections if multiple textures are referenced, but fails to do so if there are coordinate conflicts on a single texture.

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Fri Aug 01, 2014 2:05 pm

The exit to Saltash station, basically complete  Smile

(1980s- 1960s requires a whole bunch of track in the goods yard and signalling changes)

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Mon Aug 11, 2014 2:02 pm

A little ongoing work in the loco shed:


The the basic structure of the engine is complete, but we're missing the chassis, most of the cab and smokebox and all the small detailing Smile

Quite interesting really- The 81xx took me months to build the basic model, but from what I learned in the process, most of the time so far with this one was spent building the cylinder generator for the boiler/ smokebox barrels.

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Thu Aug 14, 2014 12:00 am

So, another ten hours work or so, and we're looking much better than we were before:


One of the useful things about GWR locos is that most stuff is very similar, and so a lot of bits have been adapted slightly from the 81xx.
I'm already very pleased with this one!

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Mon Aug 18, 2014 2:43 pm

So, we now have a compete rolling chassis:


No work done yet on the inside of the cab, running gear, boiler fittings or tender Smile

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Thu Aug 21, 2014 12:18 pm

I've now installed the main boiler fittings:


Next job is the front bufferbeam, followed by the pushrod and the inside of the cab before I think about the tender Smile

Quite interesting really, 10 days work in this so far, probably about 40-50 hours total. That's probably about half the time (In hours) that the 81xx took to get to this stage.

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Thu Aug 28, 2014 2:41 pm

Another week, and the basic work on the loco is complete, including cab inside, numberplates and most of the larger fittings.

I've now started work on the tender:


Again, 100% built in 3D, as opposed to transparencies Smile
I'm aiming for approx 10 transparencies other than the wheels on this loco (The cab because of the windows & the nameplates), but this may rise a little when I start the superdetailing!

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Re: BVE Cornwall: Current WIP

Post by Quork on Thu Aug 28, 2014 6:44 pm


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Re: BVE Cornwall: Current WIP

Post by graymac on Thu Aug 28, 2014 8:43 pm

I love Chris's tender - very impressive work.
I never liked Elvis even when he was alive. And yes, I do remember him!

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Re: BVE Cornwall: Current WIP

Post by leezer3 on Sat Sep 20, 2014 12:19 pm

Amongst other things, I've been doing a lot of work on the line recently.
This is Forder Viaduct, basic scenery and bits are complete, but needs polishing:

On approach to a very-much overgrown Defiance Platform:


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Re: BVE Cornwall: Current WIP

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