Animating a river and more

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Animating a river and more

Post by Dexter on Mon Mar 26, 2012 5:50 pm

Well folks,

I am trying to make an animated river for my route and I have encuntered a problem. How to prevent that I "run out of water" when using the TranslateXFunction??? Does anyone know? Very Happy Very Happy


Last edited by Derryck on Tue Mar 27, 2012 10:39 pm; edited 1 time in total
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Re: Animating a river and more

Post by viccylinefan on Mon Mar 26, 2012 6:08 pm

Simple, just ask Graham to get lots of buckets full of water from the Channel and make him keep pouring all day long so that the river dosen't run out of water! lol! Very Happy

viccylinefan
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Re: Animating a river and more

Post by Dexter on Mon Mar 26, 2012 8:15 pm

The river is done, see a bit more below...


Last edited by Derryck on Tue Mar 27, 2012 7:51 am; edited 1 time in total
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Re: Animating a river and more

Post by busheyheath on Mon Mar 26, 2012 8:19 pm

Looks good, although it's not the (blue) Danube!
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Re: Animating a river and more

Post by Dexter on Mon Mar 26, 2012 8:22 pm

The color can be changed, that is the easiest bit of work. Smile
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Re: Animating a river and more

Post by busheyheath on Mon Mar 26, 2012 8:43 pm

In that case it's an amazing work. I am wondering how you dit that, it looks rather natural to me. (although we would call this structure a canal here in the Netherlands, a river is never straight).
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Re: Animating a river and more

Post by Dexter on Mon Mar 26, 2012 8:49 pm

Well, it is here in Brno... check this out, the bridge and banks are real things. Smile
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Re: Animating a river and more

Post by graymac on Mon Mar 26, 2012 8:55 pm

Looks good, is it expensive on resources? If you're using a texture shift remember they're hungry.

You can always use a bit of riverside planting to break the straighness up a bit.

As for Viccy's comments about fetching buckets of water, I wouldn't worry. Put Viccy in charge and you won't need the buckets, he's so full of pi** and wind that the river would never run dry! Very Happy
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Re: Animating a river and more

Post by busheyheath on Mon Mar 26, 2012 9:12 pm

Ah, I see that you left out the curve beyond the bridge. That's a river! Very Happy
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Re: Animating a river and more

Post by Dexter on Tue Mar 27, 2012 6:39 am

graymac wrote:Looks good, is it expensive on resources? If you're using a texture shift remember they're hungry.

You can always use a bit of riverside planting to break the straighness up a bit.

As for Viccy's comments about fetching buckets of water, I wouldn't worry. Put Viccy in charge and you won't need the buckets, he's so full of pi** and wind that the river would never run dry! Very Happy

I am using the TranslateXFunction, which is a little less expensive. Nevermind that, there is a space for improvement that I have just realised and I will implement it straight away. Smile

The plants are about to take place, so it will look slightly different soon.
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Re: Animating a river and more

Post by Dexter on Tue Mar 27, 2012 8:08 am

OK, I have a new video, after correcting one part of the animation, I got a significant improvement in fps (and I have also eliminated the commercials Very Happy ):


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Re: Animating a river and more

Post by graymac on Tue Mar 27, 2012 10:44 am

It looks very well!!
You will need a situation where the track and the river are in view for long enough to see what is actually happening. Like a signal check on a overbridge??? You can't let a visual feature like that be wasted.
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animating a river

Post by vpodhola on Tue Mar 27, 2012 9:08 pm

Nice, only trouts are missing! sunny
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Re: Animating a river and more

Post by mrknowitall on Tue Mar 27, 2012 9:50 pm

Derryck, i know you know your stuff, but why dont you add birds? Create a few flat birds in csv. Chuck them in a .animated and then instead of translate, do rotate =) just afew things i earnt from ant B =)
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Re: Animating a river and more

Post by busheyheath on Tue Mar 27, 2012 10:02 pm

Trouts in such a filthy river?
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Re: Animating a river and more

Post by Dexter on Tue Mar 27, 2012 10:44 pm

mrknowitall wrote:Derryck, i know you know your stuff, but why dont you add birds? Create a few flat birds in csv. Chuck them in a .animated and then instead of translate, do rotate =) just afew things i earnt from ant B =)

Maybe later. Smile

You guys never seem to have enough. Laughing

Now hypnotize yourselves. Very Happy (Of course, it goes smoothly when I am not recording...)
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Re: Animating a river and more

Post by lonelyinardwick on Wed Mar 28, 2012 10:01 am

Not bad.

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Re: Animating a river and more

Post by johnsinden on Wed Mar 28, 2012 8:41 pm

Good Stuff, Derryck - will it change automatically when the clocks go back in October......................?
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Re: Animating a river and more

Post by Dexter on Wed Mar 28, 2012 8:55 pm

Not really, it can actually be dependent only on the time that is set within the route file. Smile
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Re: Animating a river and more

Post by busheyheath on Wed Mar 28, 2012 9:02 pm

Every station on my route has a clock, and they all run according to the starting time of the route!
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Re: Animating a river and more

Post by graymac on Wed Mar 28, 2012 9:16 pm

Same here, at least at the main station at Waterville. I think I put about 20 clocks spread round 4 platforms. Mine are only plain animated digital clocks though.

Tourists will be coming from everywhere to see that clock Very Happy
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Re: Animating a river and more

Post by Dexter on Wed Mar 28, 2012 9:31 pm

Very Happy
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Re: Animating a river and more

Post by johnsinden on Wed Mar 28, 2012 10:28 pm

Looks great, Derryck - I was only joking about putting the clocks back.......!
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Re: Animating a river and more

Post by Dexter on Thu Mar 29, 2012 7:58 am

busheyheath wrote:Every station on my route has a clock, and they all run according to the starting time of the route!

graymac wrote:Same here, at least at the main station at Waterville. I think I put about 20 clocks spread round 4 platforms. Mine are only plain animated digital clocks though.

Tourists will be coming from everywhere to see that clock Very Happy

I think I might have digital clock showing the current time directly on the upgraded panel of my 362, once I make it... Smile
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