West Horton Trams

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Re: West Horton Trams

Post by Tstageman on Fri Mar 09, 2012 8:32 pm

This is what I thought Gray but everytime I try to add another line or change the exterior file name for a particular car, it flags up and error saying its not permitted at this line or is invalid or similar.
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Re: West Horton Trams

Post by graymac on Fri Mar 09, 2012 8:44 pm

Have you compared you settings with another (known to work) train, to see how it should be done? Be sure to study this: http://trainsimframework.org/develop/index2.html
It can be a bit fiddly getting it sorted, I've had some fun in the past with doing the same thing. When I said about the cfg file over-riding the .dat file, the .dat file does have to have the correct number of cars etc, but it's the LENGTHS that the .cfg has the last word on.
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Re: West Horton Trams

Post by joeyfjj on Fri Mar 09, 2012 8:47 pm

Tstageman wrote:This is what I thought Gray but everytime I try to add another line or change the exterior file name for a particular car, it flags up and error saying its not permitted at this line or is invalid or similar.
Your train.dat has a value for number of motor and trailer cars, that must tally up with the number of cars in the extensions.cfg file.

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Re: West Horton Trams

Post by Tstageman on Sat Mar 10, 2012 8:07 pm

Slightly later than promised, here are a few more shots to whet the appetites of me fellow tram enthusiasts!

Only progress lately has been small little niggling jobs that I had wanted to do before. The route is now converted to low floor tram design rather than the originals being about 0.7m above the rail head, so we're dealing with lower platforms and trams now. I have converted the original tram that I had created (T1 (basic idea name)) to be low floor design and the next one I want to create will be the same but shorter sections and more vehicles (if that makes sense!)

Anyway a few shots, I have built a little more on to Spring Lane tram stop, including a new embankment and entrance walkway...the embankment took a lot longer than it might appear!!



Next shot of a stop called The Mayburys. Here there will be a large pub at the side of the main road, where the stop gets its name from, and a large road junction where the two roads, left and right, cross the line in the distance. I've yet to work out how I'm going to build that given that I need to get the road markings to add up correctly!




Finally a couple of shots of the first main station called Colehill Junction. Here just after the station is a depot on the right where most of the trams are maintained, and this station also has a bay platform and head shunt so that trams can overtake one another and terminate here in the evening peak etc.





Any comments are always welcome. Next up will be the first flyover and bridge I think, I'd like to start work on that.

Kindest Regards to everyone

Tom

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Re: West Horton Trams

Post by Dexter on Sat Mar 10, 2012 8:48 pm

Great! I am starting to look forward to this, it has been quite some time from the last release of a quality tram!
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Re: West Horton Trams

Post by Tstageman on Sat Mar 10, 2012 8:52 pm

I will post some shots of the updated tram either later tonight or sometime tomorrow, I will most probably need a few pointers with it me thinks! I intend to do a release of this hopefully before too long once a chunk of it has been scenery-fied, and then future releases can be longer routes and more detailed stations and trams etc.

Tom
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Re: West Horton Trams

Post by graymac on Sat Mar 10, 2012 8:57 pm

Seems to be coming along nicely.
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Re: West Horton Trams

Post by busheyheath on Sat Mar 10, 2012 9:39 pm

Looks very promising! I know the problems with trams: lots of scenery needed around the line!
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Re: West Horton Trams

Post by kwijiboenator on Sun Mar 11, 2012 11:54 am

I love the tarmac texture - I'm currently working on putting some roads on HS2, so I'm going to be out with my camera trying to get something realistic later today. I guess for a tram route it's more important that the road texture is perfect though.
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Re: West Horton Trams

Post by graymac on Sun Mar 11, 2012 12:21 pm

Easy tarmac in photoshop:
File; New; Size 256x256 pix
Edit; Fill; -any grey of choice
Filter; Add Noise; add monochromatic noise to taste.
Filter; Blur - if you think it needs it.
Save. Job done.
You often can scale it down to reduce file size, or even use index color/grayscale.
Enjoy!
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Re: West Horton Trams

Post by Tstageman on Sun Mar 11, 2012 3:26 pm

Ah excellent idea there gray, I will have to have a play with that one! I managed to get a decent enough shot which looks quite realistic in game if scaled down quite a lot. I have used this for the ground texture as I hope it might make it easier when building the town centre area.

Regards

Tom
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Re: West Horton Trams

Post by Tstageman on Mon Mar 12, 2012 11:59 am

A few more shots, mostly a work in progress still as you'll see in the second shot of the chippy!











Regards,

Tom

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Re: West Horton Trams

Post by busheyheath on Mon Mar 12, 2012 6:26 pm

Looking OK, but you could do with some street rails!
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Re: West Horton Trams

Post by Tstageman on Mon Mar 12, 2012 6:34 pm

Am getting there, I'm not into the town just yet, I'm still out in the suburbs, only another couple of stations to build and the scenery in between until I reach the town, but at the rate its progressed today, I might be in the town by the end of the week!!

Tom
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Re: West Horton Trams

Post by busheyheath on Mon Mar 12, 2012 9:50 pm

You already need them for the crossing you posted! Very Happy
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Re: West Horton Trams

Post by Tstageman on Tue Mar 13, 2012 9:27 am

Chances are the crossings won't change just yet, maybe for another release but I want to try and push on to get as far as I can and then release something so you guys can be having a drive while I'm working on the next section.

Last night I began the first roadway section where the Tramrails are running down the middle of the road. I am still experimenting with what looks best so if anyone has any ideas about how to construct the roads and especially road markings, please speak up. So far I had made a large flat face with tarmac texture and then made small road markings as seperate faces, but its proving difficult already to get smooth road markings.

Regards

Tom
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Re: West Horton Trams

Post by graymac on Tue Mar 13, 2012 1:16 pm

You might examine some road items in the Ballyfeckin routes and see how they are made.
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Re: West Horton Trams

Post by mrknowitall on Tue Mar 13, 2012 1:28 pm

I'd listen to Gray! He talks sense! and seen as he has a vast knowledge of OpenBVE, Id take heed of his guidance
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Re: West Horton Trams

Post by graymac on Tue Mar 13, 2012 2:29 pm

Thanks Ben (I reckon he's after trying to borrow £20 off me to cover that bet!! ROFL Very Happy )
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Re: West Horton Trams

Post by Tstageman on Tue Mar 13, 2012 5:55 pm

I've had a look at your roads Gray, but I still am none the wiser, the roads I'll be trying to create are going to be mainly complex junctions that have markings going in all sorts of directions, have you created anything like this yet that I could have a look at? All I've been able to find is your straight road sections used in Ballyfeckin.

Regards

Tom
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Re: West Horton Trams

Post by Tstageman on Tue Mar 13, 2012 7:17 pm

Any good? Have spent the last few hours doing this...



Regards

Tom
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Re: West Horton Trams

Post by Dexter on Tue Mar 13, 2012 7:20 pm

Nice! Wonder where exactly will the rails be...
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Re: West Horton Trams

Post by Tstageman on Tue Mar 13, 2012 8:58 pm

They start between the middle set of lanes and the right hand set, and run across the shot from right to where the red trams only lane is. It'll become clearer when I get some traffic lights and direction arrows in.

Tom
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Re: West Horton Trams

Post by graymac on Tue Mar 13, 2012 10:34 pm

You may need to make a rail object with tarmac texture istead of sleepers. If that needed to be surrounded by either a freeobj road item ot a road dike on a seperate rail all you need to do is set either of them a small bit below the railheight and it would seem like it was all one item.
There is something like it in the freightyards at Ballyfeckin and Mill Street and the dockyard at Waterville port.
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Re: West Horton Trams

Post by Tstageman on Wed Mar 14, 2012 12:23 pm

Yes, I have some rails that are just rails, some that have cobbles, tarmac and ballast, tarmac ones using the same texture as I am using for all the roads so it should blend in quite nicely. The whole object in the shot above is set at -0.05 below the rail height with the lines being at -0.04...a small enough difference so it can't be seen that the lines are higher than the tarmac.

Regards

Tom
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Re: West Horton Trams

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