Building bridges (and stuff)

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Re: Building bridges (and stuff)

Post by 92220 on Thu Feb 09, 2012 1:34 pm

If the line goes to Belfast, shouldn't Drogheda station be renamed Drogheda Iinternational? If a dump like Ashford can do it, why not Drogheda?

One of the tightest curves on the British Rail Network is a "4 chain radius" going into Wolverton Works by the way. pirat
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Re: Building bridges (and stuff)

Post by graymac on Thu Feb 09, 2012 4:20 pm

@Tstageman Hi Tom, there is a painless way to build curved platforms, which is to use Guillyman's "Platform Generator" from http://www.eezypeazy.co.uk The difficulty for me was the bilingual safety warnings on the platform surface, necessitating an extra face per section to keep the proportions correct for any given width. So I hand-coded it. It isn't so hard when you've had the practice, seeing I've been at it nearly two years now.

shouldn't Drogheda station be renamed Drogheda International?
Drogheda isn't a dump, which is probably why. There's an airport in Co Mayo called "Knock International Airport". Knock IS a dump. A very holy dump, but a dump none the less.

That's a 81metre radius curve. Which is tight as a crab's arse at forty fathoms. As a turn into a works / yard it's not the same as if it was on a main line, is it?
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Re: Building bridges (and stuff)

Post by 92220 on Thu Feb 09, 2012 7:35 pm

Ah but your tracks have a wider gauge and thus your trains are not so inclined to fall off on the curves Twisted Evil

Actually, the science behind curves and wheel profiles is that if the train takes the curve at exactly the right speed then there should be no tendency to fall off, cos the wheel profiles act as a differential and I think the science behind dumps is that they all them "International" in order to convince the inmates that it's a great place that the whole world wants to visit.

"Ashford International! Ashford International! All passengers alighting here are reminded to abandon all hope at the station exit."
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Re: Building bridges (and stuff)

Post by Tstageman on Fri Feb 10, 2012 9:59 am

Thanks for the reply gray, however when I've tried to run the Platform Gen, I get an error message come up saying 'Can't load or register custom control; 'COMDLG32.OCX'. What is the problem?

Thanks

Tom
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Re: Building bridges (and stuff)

Post by Northern Line on Fri Feb 10, 2012 10:42 am

Tstageman wrote:Thanks for the reply gray, however when I've tried to run the Platform Gen, I get an error message come up saying 'Can't load or register custom control; 'COMDLG32.OCX'. What is the problem?

Thanks

Tom

Hey Tom I've got the missing .dll file for you. This error is quite a common problem on Windows 7 (and i think) vista computers when you run programs like this and prail for one other example.
What's your email? So I can send the file.

Once you recieve it copy and paste in in the same location as where platform generator is.

Regards

Shaq
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Re: Building bridges (and stuff)

Post by Tstageman on Fri Feb 10, 2012 10:58 am

Ok, thanks Shaq, my email was in the PM I sent you the other day.

Regards

Tom
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Re: Building bridges (and stuff)

Post by graymac on Tue Feb 14, 2012 1:33 pm

track

A station house buildng. Platform canopy can be added. Object is double-sided so can be used on left or right of track. Various textures can allow extra versions, only two texture files are needed for all the walls.
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Re: Building bridges (and stuff)

Post by 92220 on Tue Feb 14, 2012 3:36 pm

That's impressive! Really great work GrayMac.
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Re: Building bridges (and stuff)

Post by mrknowitall on Tue Feb 14, 2012 9:52 pm

Northern Line wrote:
Tstageman wrote:Thanks for the reply gray, however when I've tried to run the Platform Gen, I get an error message come up saying 'Can't load or register custom control; 'COMDLG32.OCX'. What is the problem?

Thanks

Tom

Hey Tom I've got the missing .dll file for you. This error is quite a common problem on Windows 7 (and i think) vista computers when you run programs like this and prail for one other example.
What's your email? So I can send the file.

Once you recieve it copy and paste in in the same location as where platform generator is.

Regards

Shaq

Shaq is not strictly correct here. Al has informed me that Platform Generator was written using Visual Basic 4 and suffers from this problem when running on some 64 bit systems. The answer is that you need to download the COMDLG32.OCX file and then register it on your computer. Full instructions are to be found here: http://devonenote.com/2010/02/register-comdlg32-ocx-on-x64-win7/
Be careful to follow the regsvr32 c:\Windows\system32\comdlg32.ocx command to the letter, better still paste the text into your "Run" box!
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Re: Building bridges (and stuff)

Post by 92220 on Tue Feb 14, 2012 11:54 pm

Actually, Ben, you should only get these things from Microsoft approved places, so MVPS has the approved instructions, MVPS standing for Microsoft Most Valuable Professional (MVP) program.

MVPS Home Page which has useful stuff for Windows users.
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Re: Building bridges (and stuff)

Post by Northern Line on Wed Feb 15, 2012 4:09 am

Hmm you may be right Ben. I may have not exactly fully but I also got shown by al how to make it work but I was using the power rail pit generator by TSC which may have been coded in VB 4.
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Re: Building bridges (and stuff)

Post by busheyheath on Thu Feb 16, 2012 6:46 pm

A Victorian house (could be a B&B) in a London suburb. May be viewed 180 deg.

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Re: Building bridges (and stuff)

Post by graymac on Thu Feb 16, 2012 10:18 pm

Nice! Have you tried making the window bays 3d?
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Re: Building bridges (and stuff)

Post by busheyheath on Fri Feb 17, 2012 12:17 pm

I'm currently working on that Very Happy
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Re: Building bridges (and stuff)

Post by graymac on Fri Feb 17, 2012 6:20 pm

I'm currently working on that Very Happy
I'm sure it will be a fine job!



For those beginners interested, here's how a simple bay window can be added to a building, using a single mesh and single texture. Sample texture, explanation and .b3d file here:
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Re: Building bridges (and stuff)

Post by busheyheath on Fri Feb 17, 2012 6:34 pm

Nearly finished (a few tweaks to go):

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Re: Building bridges (and stuff)

Post by graymac on Fri Feb 17, 2012 6:54 pm

That's better, it gives it real depth, much more realistic. The bays need to be a teeny bit wider to cover their old position on the front wall, but you're nearly there.
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Re: Building bridges (and stuff)

Post by busheyheath on Fri Feb 17, 2012 8:44 pm

Keeping on tweaking, that's the thing to do....
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Re: Building bridges (and stuff)

Post by graymac on Fri Feb 17, 2012 9:26 pm

Keeping on tweaking, that's the thing to do....
If only the unititiated realised . . . . . . . . lots of time can be easily spent on tweaking Very Happy

Here's a wee shelter based on a Co Dublin model. I've put a couple of vending machines in it and also have a version with a ticket machine and another with a bench seat.


. . . . . . it's sometimes the little touches of detail that make a big difference, and they're good gap-fillers too Laughing
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Re: Building bridges (and stuff)

Post by Tstageman on Sat Feb 18, 2012 6:20 pm

This is a little something I'm working on at the moment...



I would have some other screenshots but Routeviewer has just decided to stop working saying there is an error and it must close, error 14 if that helps identify it, any ideas guys?

Thanks

Tom
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Re: Building bridges (and stuff)

Post by graymac on Sat Feb 18, 2012 7:40 pm

It's good to see plenty of us working on some promising projects. Maybe there should be a BVE Worldwide object library introduced?? It is possible that some of us might "donate" items for others to use.
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Re: Building bridges (and stuff)

Post by Tstageman on Sun Feb 19, 2012 7:54 pm

I'd definitely contribute to that, I think that'd be an excellent idea. I have a few items that I'm constructing for my latest project that I would definitely donate to such a library. At the moment I have station signs, houses, churches, platforms and very shortly, some signals too.

Regards,

Tom
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Re: Building bridges (and stuff)

Post by graymac on Sun Feb 19, 2012 9:39 pm

I would like to hear an opinion from Derryck. After all, it's more work for the site admin if the idea is made reality. It would be a public spirited thing to do, as well as showing encouragement to more users to get involved in making stuff.
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Re: Building bridges (and stuff)

Post by Tstageman on Mon Feb 20, 2012 9:33 am

Well it was down to the encouragement of you guys on this forum that made me get into creating for OpenBVE, so for that I thank you all. I would happily lend a helping hand to the site admin if needed and this went ahead, it would be an invaluable source for new route creators and building creators alike.
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Re: Building bridges (and stuff)

Post by theflyingoreo on Mon Feb 20, 2012 12:23 pm

I'm all for it.

Got a lot of billboards, station hoardings and station furniture to donate if this is to go ahead.

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Re: Building bridges (and stuff)

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