Rotations unlimited

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Rotations unlimited

Post by Dexter on Mon Dec 05, 2011 10:33 pm

Hello,

I am wondering how to make a never ending rotation - a loop. This would be useful for clocks for example - not only showing the time, but there are also this always-spinning clock on a pole. Since I have to enter any value into Rotate[WhateverAxis]Function, the rotation has to end sometime. How to prevent this? Does openBVE accept "∞" sign? If so, the rotation would be done and all we would have to do is assign a reasonable Damping ratio...

'night Cool
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Re: Rotations unlimited

Post by 92220 on Mon Dec 05, 2011 11:11 pm

Let me guess, Derryck. You're driving the new KV route and you've spotted the windmills? Arrow Very Happy
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Re: Rotations unlimited

Post by joeyfjj on Tue Dec 06, 2011 8:50 am

Rotate*Function = value + * delta

delta is to make the speed same regardless of framerates.

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Re: Rotations unlimited

Post by Dexter on Tue Dec 06, 2011 9:17 am

Or I can do something like Rotate*Function= Constat*Time and just pick the damping ratio... should also work, right?
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Re: Rotations unlimited

Post by joeyfjj on Tue Dec 06, 2011 10:00 am

Derryck wrote:
Or I can do something like Rotate*Function= Constat*Time and just pick the damping ratio... should also work, right?

< Constant >*Time should work too.

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Re: Rotations unlimited

Post by Dexter on Tue Dec 06, 2011 11:30 am

Thank you. Smile
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Re: Rotations unlimited

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