What is different about this Class 66?

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What is different about this Class 66?

Post by kwijiboenator on Mon Nov 21, 2011 5:51 pm

Take a look at this 3D submission on Sheezyart and you'll see what I mean: http://sheezyart.com/art/view/2457291/

Laughing

On the watermark/copyright info, it says they're using lightwave to put these together, and I started wondering if lightwave could be used to put together elements for BVE...
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Re: What is different about this Class 66?

Post by graymac on Mon Nov 21, 2011 6:29 pm

The file format used for those examples is unlikely to be compatible with BVE in its present form. Later versions will probably allow more file formats to be used, see the "roadmap" on the OBVE site.
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Re: What is different about this Class 66?

Post by Dexter on Mon Nov 21, 2011 7:22 pm

To be honest, there is one 3D software that is capable of exporting into *.csv format. Cool
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Re: What is different about this Class 66?

Post by joeyfjj on Mon Nov 21, 2011 8:19 pm

Derryck wrote:
To be honest, there is one 3D software that is capable of exporting into *.csv format. Cool
Blan-dar!

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Re: What is different about this Class 66?

Post by Dexter on Mon Nov 21, 2011 8:24 pm

joeyfjj wrote:Blan-dar!

Question Question Question
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Re: What is different about this Class 66?

Post by mrknowitall on Mon Nov 21, 2011 8:48 pm

blender Wink durrr Razz
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Re: What is different about this Class 66?

Post by kwijiboenator on Thu Dec 15, 2011 12:15 am

Don't you guys mean 'bender' which is used for creating smooth track curves?

Or is there another tool called 'blender' which I'm overlooking...?
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Re: What is different about this Class 66?

Post by mrknowitall on Thu Dec 15, 2011 1:46 am

Blender is the most used freeware 3d software program, Its basically a piant.net equivalent to the 3d software. I use 3ds max at the moment for a few models but blender is a free, alternative program
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Re: What is different about this Class 66?

Post by kwijiboenator on Wed Dec 21, 2011 1:01 am

I might look up Blender...
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Re: What is different about this Class 66?

Post by 92220 on Wed Dec 21, 2011 10:20 am

kwijiboenator wrote:I might look up Blender...

That's the easy bit, try http://www.blender.org/

Then what you need is the Python script to make Blender compatible with b3d and csv which was online somewhere but might not be now. Alvinwong appears to be the one to ask about this. santa


Last edited by 92220 on Wed Dec 21, 2011 10:52 am; edited 1 time in total (Reason for editing : Found further imformation)
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Re: What is different about this Class 66?

Post by graymac on Wed Dec 21, 2011 3:45 pm

Blender, schmender! Meh!!!
By the time you have messed around and (probably not) got it to work you could have made the stuff by hand-coding.
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Re: What is different about this Class 66?

Post by 92220 on Wed Dec 21, 2011 4:07 pm

But maybe kwijiboenator will understand those "Tutorials" and then write"Blender for Dummies" for the rest of us. Evil or Very Mad
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Re: What is different about this Class 66?

Post by mrknowitall on Wed Dec 21, 2011 7:32 pm

i have being using 3ds max for the last few weeks, best thing you can hand code, or you can use the 3d software built in, also puts textures on for you! its a win win situation
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Re: What is different about this Class 66?

Post by kwijiboenator on Tue Jan 03, 2012 2:24 am

92220 wrote:But maybe kwijiboenator will understand those "Tutorials" and then write"Blender for Dummies" for the rest of us. Evil or Very Mad

I still haven't worked it out for my mac yet!

However I did install python years ago - and as Graymac suggests, it's a pain to use if you've never used it before. You need a truly amazing vision to have the need to use it.
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Re: What is different about this Class 66?

Post by LabRatAndy on Thu Jan 05, 2012 5:08 pm

Blender isn't the easiest of things to learn, as it does feel as though its a bit of a camel (horse designed by committee), so tries to do everything, but can be cantankerous to use. I do think that it will become the future of openBVE objects, or at least some 3d modelling software. Particularly when the renderer becomes more mature in future versions of openBVE. Making the objects of today mostly boxes and planes with photos applied to them, a little bit naff and outdated. That wasn't intended to be taken as insulting to current objects and/or authors, just a statement of how things evolve, develop and mature with increasing.
I also think that when openBVE object loaders become plugins the use of blender, sketchup, etc will increase. As I can foresee the writing of plugins to allow use of objects created by modelling software.


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Re: What is different about this Class 66?

Post by mrknowitall on Thu Jan 05, 2012 5:48 pm

LabRatAndy wrote:Blender isn't the easiest of things to learn, as it does feel as though its a bit of a camel (horse designed by committee), so tries to do everything, but can be cantankerous to use. I do think that it will become the future of openBVE objects, or at least some 3d modelling software. Particularly when the renderer becomes more mature in future versions of openBVE. Making the objects of today mostly boxes and planes with photos applied to them, a little bit naff and outdated. That wasn't intended to be taken as insulting to current objects and/or authors, just a statement of how things evolve, develop and mature with increasing.
I also think that when openBVE object loaders become plugins the use of blender, sketchup, etc will increase. As I can foresee the writing of plugins to allow use of objects created by modelling software.


I no that wasn't intended to be rude, But developers like me spends a lot of out time making them "boxes" day in day out. Try to be a little more sensitive on a OpenBVE forum. But i do understand the meaning of your comment. But until Michelle makes a decent object building program then this will be the way we build our objects.
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