New Feature: Loksim 3D Object Loading

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New Feature: Loksim 3D Object Loading

Post by leezer3 on Sat Jul 22, 2017 1:34 pm

Some of you (Quork ! Razz ) will remember that last year, I showed Object Viewer loading some basic Loksim3D objects.

I've been doing a *lot* of work on this over the last week, and we're now at the stage where most Loksim3D objects load successfully, with the minimum of visual glitches.
Some basic animations are also supported (Front/ rear lights & doors).




The video above shows the VT-98 railbus from the default Loksim3D install, which I attached to a basic train in order to show off this feature Smile

Object Viewer from current builds (22nd July onwards / 1.5.1.5+) should allow anyone interested to test this.
It's not in the public versions of the main sim or Route Viewer at present, as these need more thorough testing on my end.
If you're interested, compiling this branch from source should let you test the main sim:
https://github.com/leezer3/OpenBVE/tree/ReorganiseParsers

Interestingly glitched objects welcome too Razz


Last edited by leezer3 on Tue Aug 01, 2017 12:13 am; edited 1 time in total

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Re: New Feature: Loksim 3D Object Loading

Post by Quork on Sun Jul 23, 2017 10:21 am

Wow! That's really stunning news!
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Re: New Feature: Loksim 3D Object Loading

Post by leezer3 on Sun Jul 23, 2017 11:04 pm

Some more debugging done with the Loksim parser today.

This is the result:


This one uses alpha bitmaps and is a rather more complex model than the first Smile

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Re: New Feature: Loksim 3D Object Loading

Post by leezer3 on Fri Jul 28, 2017 2:15 pm

Now available in the current nightly for both the viewers and the main program:
https://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2017-07-28.zip

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Re: New Feature: Loksim 3D Object Loading

Post by Delsin on Fri Aug 11, 2017 1:04 am

This is awesome! Thanks! Brings a huge potential for some trains (like when I needed an exterior for VT98 some time ago)
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