openBVE 1.5.0 RC1 - BUGS

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Re: openBVE 1.5.0 RC1 - BUGS

Post by buckysam on Fri Oct 07, 2016 5:22 pm

It's still happening. Crash log still says the same thing. Log file does mention a crash, but just points to the crash log.
Code:
openBVE Log: 10/7/2016 12:17:19 PM

12:17:19  Loading route file: C:\Users\Samuel\AppData\Roaming\openBVE\LegacyContent\Railway\Route\Birmingham_Cross-City_South_openBVE\Dawn\323_Summer_2002_0625_Clear.csv
12:17:19  Route file format is: CSV
12:17:25  Route file loaded successfully.
12:17:25  Loading player train: C:\Users\Samuel\AppData\Roaming\openBVE\LegacyContent\Train\Cl323 Unrefurb_openbve
12:17:25  FileName contains illegal characters or is empty at line 110 in file C:\Users\Samuel\AppData\Roaming\openBVE\LegacyContent\Train\Cl323 Unrefurb_openbve\sound.cfg
12:17:26  Loading train panel: C:\Users\Samuel\AppData\Roaming\openBVE\LegacyContent\Train\Cl323 Unrefurb_openbve\panel.animated
12:17:26  Train panel loaded sucessfully.
12:17:26  Loading train plugin: C:\Users\Samuel\AppData\Roaming\openBVE\LegacyContent\Train\Cl323 Unrefurb_openbve\UkTrainSys.dll
12:17:27  Train plugin loaded successfully.
12:17:32  WARNING: Program crashing. Creating CrashLog file: C:\Users\Samuel\AppData\Roaming\openBVE\Settings\OpenBVE Crash- 2016.10.07[12.17].log

Noticed you didn't mention Windows 10, which is what I'm running on. I honestly thought that wouldn't have anything to do with it as I ran the older version on Windows 10 with no problems, but now it seems that could be the case?

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Fri Oct 07, 2016 10:52 pm

Doubt it's Windows 10, but I'm downloading the MS image now and will try it and see.
I've also had one report of crashing when jumping between stations, which I can't reproduce either, so something is a little suspect in the menu interaction somewhere.

Was mostly just wondering it it was complaining about any corrupt files or something, but doesn't seem to be.

I'll get to the bottom of it eventually Smile

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Re: openBVE 1.5.0 RC1 - BUGS

Post by phontanka on Fri Oct 07, 2016 11:07 pm

Chris, I sent you an updated language file in email.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Fri Oct 07, 2016 11:43 pm

Thanks, should be in the latest nightly Smile

I've also found and fixed one rather odd (potential) crash site, which I only managed to intermittently trigger by renaming a file in the route directory whilst loading was in progress. This crashed everything though, and isn't really related to the menu....
Still digging, will report when the Windows 10 VM has downloaded.

http://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2016-10-07.tar.gz
(Build updated at ~23.40GMT)

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Re: openBVE 1.5.0 RC1 - BUGS

Post by MattD6R on Sat Oct 08, 2016 2:26 am

I have still been getting the derailed .RunInterval train but mostly take many tries of loading to happen. On your route using the HST train it happened once in 6 loadings. The easiest train to get to happen is your western which happened on 3 of 5 loadings. I had very little success running the western on Cheltenham with very bad derailing most times.

I have never had trouble with many trains such as the cl101 and similar based trains, 323 and almost never on my route which might make it related with my route having less objects than your route though with a lot of objects to render at the start. On Cheltenham using the class 25 it happened 1 out of 11 loadings. Then strangely after testing with the class 25 the western loaded properly 4 times in a row.

I have sometimes been seeing a issue with the menu if I select one route and then another route and windows on the right hand side don't change to reflect the different route selected.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Sat Oct 08, 2016 12:02 pm

Doesn't surprise me that those are the trains that are triggering it; They're all very high detail.
Combined with a high-detail route, something somewhere seems to be taking too much time to process and is dying Sad

Will try the laptop, as this is rather slower than the desktop and see if I can reproduce there.

Main menu issue:
Ah; If you select a route whilst another is still processing, this will happen.

It'll be a pain to sort out, but will think about this, either way though it's better than freezing entirely, which was the previous behavior.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by graymac on Sat Oct 08, 2016 12:07 pm

The only time I've had a crash while running 1.4.230.722 (which is very stable for me and I'm using it as my main program) was when I did something almost impossible under normal circumstances. In windowed mode with the program running a route I'm working on, I edited and saved an entry in the route file and that banjaxed it. Obviously not a normal user event - that's the only time it's failed.
I'm using win7, by the way. Scared of installing Win 10, too many horror stories!!
I've yet to encounter the .RunInterval train so far - derailed or otherwise!!

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Re: openBVE 1.5.0 RC1 - BUGS

Post by MattD6R on Sat Oct 08, 2016 12:38 pm

Thanks Chris and I agree it's detailed routes/trains that it happens in. This is with Win 10 if that makes a difference which hasn't been as good as I had it on my older Win 7 machine. That machine still runs fine but with the cost of repairs needed compared to a new machine I had to go with Win 10.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Sat Oct 08, 2016 1:07 pm

OK, I may have made some headway with the menu crashing.

I've discovered & fixed a potential timing issue, where if the mouse was moved or a control pressed whilst the menu was in the process of closing it crashed & produced the error you're seeing.
(I could only sporadically reproduce this on an incredibly slow Windows 10 VM, but it's a start)

Have also hopefully figured out why the crash log didn't contain much useful information for this case.

Please try this build & see if it either crashes or gives a more useful crash log:
http://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2016-10-08.tar.gz

Another thought:
Matt, you can always try turning off derailments Smile
Doesn't fix it properly, but at least it should mask the problem.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by MattD6R on Sat Oct 08, 2016 1:27 pm

Using that build the menu works correctly. The program never crashed and no message was in the logs with this build or previous builds. Hopefully you can find the derailing issue and yes I could disable derailments but I rather not unless it's just something strange from my end. Sometimes the program also does take a bit longer to start up than usual.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by buckysam on Thu Oct 13, 2016 2:45 pm

Yep, that new build did the trick. No more crashing when exiting the menu.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by graymac on Wed Oct 26, 2016 3:45 pm

Got a wee problem with the player scoring feature at the end of the game.
 The "review last game" feature seems to record the last results as "abysmal" - even if the AI drives it - and doesn't display the details/errors.
Being a dreadful driver myself, I'm glad it doesn't show my mistakes, but the proper players won't be quite so happy Smile
Any ideas????


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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Wed Oct 26, 2016 3:54 pm

Hmm, I'm sure I saw this post a couple of days ago....

(Didn't get as far as replying though, and then I'm sure it vanished!)

The review last game uses the blackbox data.
I fixed an issue recently whereby the blackbox data was always being written, no matter what was selected (The blackbox writing function isn't exactly good either, as it rewrites the whole log every frame..)

It's not entirely ideal at the minute, as the review data should be separate to the blackbox, but turning it on will solve that issue. Probably needs a prompt or something to enable the blackbox as a stopgap Smile

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Re: openBVE 1.5.0 RC1 - BUGS

Post by graymac on Wed Oct 26, 2016 5:07 pm

Yes, going to options and checking the box for "enable black box" does it.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by phontanka on Sun Nov 20, 2016 11:38 pm

Today I installed openBVE 1.4.297.1388 on Ubuntu 16.10. Dependencies were installed by installing the openBVE version available from the official repo. The program started and I successfully installed a package. After installing the first package any time I click on the package management page I get an unhandled windows form exception error. The terminal doesn't print anything unfortunately. I am able to navigate the program, change settings, navigate routes, I can even play the game, but as soon as I click package management openBVE freezes and crashes.

Here's the crash log:

Code:
2016.11.21. 0:58:48
OpenBVE 1.4.297.1388-travis Crash Log
Program is running on the Linux backend
Current screen resolution is: Windowed 960px x 600px
Current track position is: 0.00 m
Current viewing distance is: 600
The exception caught was as follows:
System.Threading.ThreadExceptionEventArgs  at System.Environment.get_StackTrace () [0x00000] in <filename unknown>:0
  at OpenBve.CrashHandler.UIThreadException (System.Object sender, System.Threading.ThreadExceptionEventArgs t) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Application.OnThreadException (System.Exception t) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.NativeWindow.OnThreadException (System.Exception e) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.XplatUIX11.DispatchMessage (System.Windows.Forms.MSG& msg) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.XplatUI.DispatchMessage (System.Windows.Forms.MSG& msg) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Application.RunLoop (Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Form.ShowDialog (IWin32Window owner) [0x00000] in <filename unknown>:0
  at System.Windows.Forms.Form.ShowDialog () [0x00000] in <filename unknown>:0
  at OpenBve.formMain.ShowMainDialog (MainDialogResult initial) [0x00000] in <filename unknown>:0
  at OpenBve.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Current program memory usage: 100,45mb
System memory free: 0mb

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Mon Nov 21, 2016 12:50 pm

Fixed as soon as the current nightly builds, thanks Smile

Please can you test to make sure?

(Mono specific timing issue on slower machines........)

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Re: openBVE 1.5.0 RC1 - BUGS

Post by phontanka on Mon Nov 21, 2016 7:51 pm

The bug is fixed, thanks Chris.

I also found some visual glitches, the bottom of letters is cut off in some places. This doesn't happen on Windows. Here's a screenshot to demonstarate this.


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Re: openBVE 1.5.0 RC1 - BUGS

Post by MattD6R on Mon Nov 21, 2016 9:22 pm

I have been having a issue for a while using the nightly builds with the loading of routes in that it often starts at the start of the route late. Sometimes it loads after the departure time especially if the stop is brief. It's generally worst for more detailed routes that take longer to load.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Mon Nov 21, 2016 11:06 pm

phontanka wrote:The bug is fixed, thanks Chris.

I also found some visual glitches, the bottom of letters is cut off in some places. This doesn't happen on Windows. Here's a screenshot to demonstarate this.

Hmm, doesn't happen here on the VM Sad

Doesn't look like you've changed the default font, but have you changed the display scaling DPI or anything?

If nothing else, I can always add another couple of pixels of padding, but I'd like to find what's causing it.

MattD6R wrote:I have been having a issue for a while using the nightly builds with the loading of routes in that it often starts at the start of the route late. Sometimes it loads after the departure time especially if the stop is brief. It's generally worst for more detailed routes that take longer to load.

Will have a dig.
Can't see anything immediately suspicious though Smile

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Re: openBVE 1.5.0 RC1 - BUGS

Post by phontanka on Tue Nov 22, 2016 5:16 pm

Chris, this is a very clean install of Ubuntu 16.10 + openBVE, I made no changes.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Tue Nov 22, 2016 11:26 pm

That's odd.
My VMWare install has literally no changes other than installing Mono, Monodevelop & some of the CLI utilities.

Will try & test on a couple of variants of physical install tomorrow, plus try with HU set as the system language. Can't see that making any difference unless it specs a variant of the default font, but will see....

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Re: openBVE 1.5.0 RC1 - BUGS

Post by Marc Riera on Thu Nov 24, 2016 9:52 pm

I have come across an Unhandled Windows Forms Exception when installing a route package. This route package has two dependancies (two trains), and trying to install it after the trains triggers the exception. Interestingly, if the route is installed before the trains (by ignoring the dependancy warning), the package installs correctly.

Here are the packages and the bug report zip with the logs.

Train 1: http://bvebarcelona.tk/files/FCMB_2000.obp
Train 2: http://bvebarcelona.tk/files/FCMB_3000.obp
Route: http://bvebarcelona.tk/files/L3_Barcelona.obp

Thank you!
Attachments
openBVE Bug Report24_11_2016.zip You don't have permission to download attachments.(9 Kb) Downloaded 1 times

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Fri Nov 25, 2016 12:05 pm

Fixed as soon as the current nightly builds.

No idea how that one sneaked through, sorry Sad

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Re: openBVE 1.5.0 RC1 - BUGS

Post by phontanka on Mon Nov 28, 2016 10:01 pm

Chris, one more bug. This time I'm on Ubuntu Gnome 16.10. The paddings are now fine with version 1.4.304, but I found a bug. After I install some packages they don't become visible immediately in the Start new game page - that is the Start new game page isn't updated every time I enter it.

This is what we discussed earlier on Windows and I guess it is updated on Windows (haven't actually tried this particular version though). Two screenshots to demonstrate:

Step 1 - I installed some packages.


Step 2 - I entered the Start new game page and the installed packages didn't appear immediately.


And one more thing. Some of the text doesn't fit in its space because of the different fonts and I'm not sure this can be dealt with easily. An example of this is the Visit official homepage link under the version number, it doesn't fit in its place here. Neither does its Hungarian translation. Because of this I updated the Hungarian language file to make that phrase shorter and fit in its space. Please find it here:

https://dl.dropboxusercontent.com/u/51947703/BVE/hu-HU_2016-11-28.tar.gz

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Re: openBVE 1.5.0 RC1 - BUGS

Post by phontanka on Mon Nov 28, 2016 10:30 pm

And another bug. I strated creating a new package using openBVE 1.4.304 on Ubuntu Gnome 16.10. I selected the package type and whether it replaces another package. Then I selected the files (actually the Railway directory) to be included in the package. After clicking OK on the file browser window nothing appeared in the list. After that I added the zip file's name and successfully went on to the next page of package creation. I filled in everything on the second page. Finally I clicked Create package. Then I got a message saying that it couldn't create the zip file.

Screenshot after I selected the files to be included in the package - the list is still empty.


(Yeah, I thought I'd be better off quickly creating a package of Graymac's very fine new route instead of manually messing up my folders in ~/.config).

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Re: openBVE 1.5.0 RC1 - BUGS

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