openBVE 1.5.0 RC1 - BUGS

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Re: openBVE 1.5.0 RC1 - BUGS

Post by Manuel18 on Mon Jun 19, 2017 9:15 pm

Delsin wrote:
leezer3 wrote:
The issue here is their train.

Ah, okay, I wanted to make my own version of the train for it from scratch anyway  Smile

Here's the route+train with the [Include] problem I mentioned https://www.dropbox.com/s/qo5wm7voxdw1u1d/M2%20Taksim%20-%204.Levent%20%2B%20Train%20Alstom%201999.zip?dl=0

In that case i will fix it. I've done a entire new exterior model from scratch. Just need a few texture replacement of my new exterior and it's done.

There is no way NYC Community understand OpenBVE need to work on power of two texture size. I leave like more than a year a topic about "OpenBVE modelling guidelines for Modelers!" but they are careless. Users are experimenting White textures by their fault.
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Manuel18

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Tue Jun 20, 2017 12:20 pm

The [Include] problem is caused by some textures loaded as part of the station .b3d files.

These look like this:
Code:
LoadTexture,..//Objetos/barandil.PNG,

It's interpreting the double-backslash as a comment marker & hence failing.

Not sure whether these are the fault of the HmmSim object converter which seems to have been used to create these files initially or whether this is something that's been edited manually later.

Either way, the current build contains a workaround.

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