openBVE 1.5.0 RC1 - BUGS

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Re: openBVE 1.5.0 RC1 - BUGS

Post by Delsin on Wed Apr 05, 2017 8:22 pm

This route loads on 1.4.3, but crashes the experimental builds: http://www.bveklub.hu/mav-29-30/
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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Thu Apr 06, 2017 12:40 am

Thanks, will try to get a look at those two tomorrow.

Been a little busy this week (don't try helping to organise a model railway exhibition.....), but will get them fixed ASAP!

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Thu Apr 06, 2017 7:38 pm

Delsin wrote:This route loads on 1.4.3, but crashes the experimental builds: http://www.bveklub.hu/mav-29-30/

That's interesting.

Something's happening related to the total route length. On 1.4.3, it's using ~900mb of memory, but on 1.5.1.0, it's pushing ~1400mb
The .Net framework throws a wobbly if we (as a 32-bit app) try to allocate more than 1.5gb of memory.
It's not crashing for me, but a heavy train would probably push it over the edge.

Will have to do some investigating.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by HijauKuda on Wed Apr 12, 2017 11:12 am

Sir Chris
I did download and did run a route and test the program of 11 April.
I did find that route scenery background and the objects most is not displaying and is black.
I did revertion to program of 2 April which does work for me.

I do use the Windows 7 64 Bits and the Nvidia with settings
Vertical Sync Disabled
Nearest Neighbor Mipmap
Anti-Aliasing 1
Transparency Smooth
Load In Advance

Good day and night for you
Hijau

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Re: openBVE 1.5.0 RC1 - BUGS

Post by HijauKuda on Thu Apr 20, 2017 3:26 am

Sir Chris
I did find old 1.4.3 and your program of 2 April v1.5.430.1096-travis, it does work for me
I am sad of your developing program versions of after 2 April do not work for me
As they do not find a Railway folder for any route and do have this log.txt message
Railway folder candidate rejected- Directory empty
No Railway folder found- Returning the openBVE startup path

I have many routes and do have located each railway directory for each route
to prevent mingle mix up of objects and sounds of all too many countries routes together
simular to
Legacycontent\
Railway\
Route\
UnitedKingdom Plymouth\Railway\Object\
UnitedKingdom Plymouth\Railway\Sound\
UnitedKingdom Plymouth\*.CSV
Italy Montagnina\Railway\Object\
Italy Montagnina\Railway\Sound\
Italy Montagnina\*CSV

These folders are dozens and many work hours, and helps my simple mind to not get mixed up
but it can not work in your latest programs versions
I am sad

Good day and night for you
Hijau

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Re: openBVE 1.5.0 RC1 - BUGS

Post by Quork on Thu Apr 20, 2017 12:24 pm

I'm bewildered it worked in the first place, since it very clearly breaks the folder structure used and expected by the program... I also separated by countries, but only in routes (so as not to break the file paths within the respective addon) and only as subfolders of Route:
Route\Japan\SHQ\[very good addons]
Route\Japan\SQ\[old/tolerable addons]
Route\Ireland\[addons (they're all "SHQ", so no reason for subfolders)]
etc.
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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Thu Apr 20, 2017 3:51 pm

Let me do some testing with your folder structure and I'll see what I can do.

I'm surprised it's worked at all in the first place though; openBVE expects the folder structure to be as follows:
Railway\Route\
Railway\Object\
Railway\Sound\


When loading, it recursively moves up from the routefile until it locates the 'Railway' folder Smile
At present, it's failing to find your folder, as it's moving up one level too far & finding the empty Railway folder in the root directory.....

Edit: Fixed as soon as things build.

Non-standard folder structures are nastily problematic though. Unfortunately, it's just a plain-text match on the first valid folder name, and simply returns the root openBVE directory if this is not found at all.

I've fixed several breaking cases so far (A Train folder within the Railway folder, nested Railway folders etc..), and this is another.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by HijauKuda on Fri Apr 21, 2017 2:13 pm

Sir Chris
I do today find your program version of 20 April, it does work for me
It now will find all object and sound for all the routes with this in the log.txt
Railway folder found

I am happy
Good day and night for you
Hijau

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Re: openBVE 1.5.0 RC1 - BUGS

Post by Glory! koshikii on Mon May 22, 2017 9:17 am

Hi,
I know dependency problems on Manjaro Linux is way beyond you guys' scope, but I'd like to know why OpenBVE tries to use the jack audio server and nothing else:
Code:
connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=No such file or directory)
attempt to connect to server failed

It crashes the game part of the game when trying to play any route at train load time, and it immediately returns to the main menu with no warning to the user. Is the jack server dependency a colateral effect of using Mono, being a Windows program run under Mono or something among those lines? Because back in 2016, I ran the latest OpenBVE.exe under Mono without Jack and it ran fine. If Jack is an absolutely quintessential dependency, then I suggest explictly typing it out somewhere in the project page.

Thanks,
GutsAndGlory!
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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Mon May 22, 2017 11:57 am

Jack shouldn't be a requirement, this normally runs just fine under a standard ALSA / pulseaudio setup; One of my main testing boxes is on Debian Wheezy, which definitely doesn't have Jack installed.
All openTK does is to proxy any audio playback calls to your system implementation of openAL.

First thing to check is whether openAL is correctly configured to use PulseAudio, not JACK
https://wiki.archlinux.org/index.php/PulseAudio#OpenAL

I'd strongly suspect this to be a Manjaro bug though.

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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Tue May 23, 2017 12:46 pm

OK, I've tested Manjaro, and it's nothing I can fix......

A 64-bit install of Manjaro uses JACK as it's default audio server.
openBVE is a 32-bit app, and requires the 32-bit system libraries in order to function. These really ought to be being pulled in by Mono, but they don't seem to be.

Install the following packages to make things work correctly:
lib32-alsa-lib lib32-openal lib32-jack


This is really an issue with Manjaro and the dependancies / recommends structure they're using not catching all dependencies.
(I'm sure you could also reconfigure Manjaro to use Pulseaudio as it's audio server if you so desire, but instructions for this are well beyond openBVE's scope)

Incidentally, it doesn't crash for me, just has no sound.
Please complain to Manjaro Smile

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Re: openBVE 1.5.0 RC1 - BUGS

Post by Glory! koshikii on Tue May 23, 2017 10:24 pm

Nevermind then, installed said packages but still got the same crash. I'll try to fix this myself and get help from the Manjaro forums though, it's no biggie. Thanks for the help anyways! Smile
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Re: openBVE 1.5.0 RC1 - BUGS

Post by leezer3 on Tue May 23, 2017 11:34 pm

Glory! koshikii wrote:Nevermind then, installed said packages but still got the same crash. I'll try to fix this myself and get help from the Manjaro forums though, it's no biggie. Thanks for the help anyways! Smile

Are you certain it's definitely not a route / train related crash?
The route / train combo can easily be tested at my ebd.

I would be interested to see if any crash logs have been generated too.

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Re: openBVE 1.5.0 RC1 - BUGS

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