Isle of Wight

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Re: Isle of Wight

Post by ap1991 on Wed Nov 25, 2015 4:49 am

leezer3 wrote:More than happy to host if you want, just drop me a mail Smile

I've got a couple of BVE2 era routes, plus a reasonable selection of Mechanik stuff up at the moment as well as my own stuff, and I promise I'm not going anywhere.
I would post more of my older collection, most of which has vanished off the face of the internet, but the last set of 'issues' makes me wary of doing that.

Cheers

Chris Lees

http://www.bvecornwall.co.uk


Thanks for the offers guys - much appreciated! 

Chris, I'll drop you a PM when I'm ready to publish it if you're sure mate, until I can get some decent hosting of my own sorted, time and patients are my main downfall in getting it done sooner! Lol.

Thanks all!

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Re: Isle of Wight

Post by leezer3 on Wed Nov 25, 2015 2:04 pm

No problem Smile
Got plenty of space and bandwidth to spare, and I've been here since before the beginning-
I remember the Crotrainz forums; Last time they came up only a few of us remembered them.....
It's also rather scary to think that my site started in September 2001, although I didn't end up at my current domain until June 2005 Very Happy

I know all about time; I really need to finish the current update to the Plymouth route (99% finished the refurb of the scenery between St. Germans and Menheniot, but I've been distracted by working on the main OpenBVE source), and I've also got the Western that hasn't quite been done yet Sad

Cheers

Chris Lees

http://www.bvecornwall.co.uk

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Re: Isle of Wight

Post by ap1991 on Wed Nov 25, 2015 7:03 pm

Blimey, Crotrainz... That's a name I've not heard for a few years! I think it was about 2005 that I got into BVE. 

My main problem is working on more than one thing at once... the IOW has been neglected for the past couple of weeks after I decided to build a trainshed following a visit to Filey in Yorkshire, I have no route in mind for it, I just wanted to build it!


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Re: Isle of Wight

Post by graymac on Sun Nov 29, 2015 11:18 am

Nice trainshed! Just needs a grubby old dmu in it Very Happy

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Re: Isle of Wight

Post by ap1991 on Sun Nov 29, 2015 8:27 pm

I drove the 101 into it, after working out how to use the gears, very 70's BR

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Re: Isle of Wight

Post by rick1984 on Sun Dec 13, 2015 9:45 am

ap1991 wrote:
Sandown station is nearing completion, need to add a few passengers and the disused sidings to the left.

You may be interested to know those sidings still seem to find some use going by these shots:


Last edited by rick1984 on Sat Dec 19, 2015 12:19 pm; edited 1 time in total

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Re: Isle of Wight

Post by ap1991 on Sat Dec 19, 2015 3:58 am

rick1984 wrote:
ap1991 wrote:
Sandown station is nearing completion, need to add a few passengers and the disused sidings to the left.

You may be interested to know those sidings still seem to find some use going by these shots:

Can't seem to get the images to load mate  Very Happy

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Re: Isle of Wight

Post by Dexter on Tue Feb 02, 2016 7:38 am

Nice release today. I am quite busy during the business week, but I might take a closer look during the weekend. Smile

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Re: Isle of Wight

Post by MattD6R on Tue Feb 02, 2016 10:48 am

Excellent work on the route and was nice one to drive. Smile

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Re: Isle of Wight

Post by graymac on Tue Feb 02, 2016 7:51 pm

What a simply delightful route. Even though it's short, at a little over 5km, it is very scenic.
I did encounter some problems. 31 errors on loading, all apparently to do with missing signals
It's worth "embedding" any signals you use in the object folder with your route, to avoid these sort of problems.
The only other thing that stuck out like a sore thumb was the platforms. Straight 25m sections of platform on a nicely curved rail doesn't work, unless the curve is a very large radius - your station curves are too sharp to get away with it!  Try Chris Lee's "Platform utility" with your textures and you'll see the difference!

Good work though, keep it up!

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Re: Isle of Wight

Post by ap1991 on Wed Feb 03, 2016 4:06 am

graymac wrote:What a simply delightful route. Even though it's short, at a little over 5km, it is very scenic.
I did encounter some problems. 31 errors on loading, all apparently to do with missing signals
It's worth "embedding" any signals you use in the object folder with your route, to avoid these sort of problems.
The only other thing that stuck out like a sore thumb was the platforms. Straight 25m sections of platform on a nicely curved rail doesn't work, unless the curve is a very large radius - your station curves are too sharp to get away with it!  Try Chris Lee's "Platform utility" with your textures and you'll see the difference!

Good work though, keep it up!

Ah yeah I didn't think about the signals... I'll have to look in to it. 

Someone on the other BVE forum has created smooth curved platforms for the route, so I'll have to have a go at making some myself.

Thanks for the kind comments!

Adam

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Re: Isle of Wight

Post by graymac on Wed Feb 03, 2016 1:17 pm

This is what I've been using:
http://www.bvecornwall.co.uk/wordpress/trackgen/

All the platforms in my latest routes (Kilmagranny & Cheltenham) were produced with this.
All I needed to do was a little work with my custom textures and to modify some dimensions in one or two special cases.

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Re: Isle of Wight

Post by rick1984 on Fri Feb 05, 2016 3:18 pm

Good work. thanks for rebooting this route!

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Re: Isle of Wight

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