train stopping

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train stopping

Post by jckhinks on Wed Apr 15, 2015 9:03 pm

hi. can anybody tell me why does an approaching train suddenly stop then moves again. openbve and on my route .cheers
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Re: train stopping

Post by graymac on Thu Apr 16, 2015 11:24 am

Could be several possible reasons. Is it only the passing train that freezes? Or does the rest of the scenario stop or slow down appreciably? (Ctrl+X in the game to see fps status).
If it's only the passing train affected, have you tried a different one? Does it happen if you place the passing train at an alternate place in the route? It may not be easy to pin this down.
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Re: train stopping

Post by hkmtrhah on Thu Apr 16, 2015 11:45 am

It'd be great if you can provide the details like the (name of the) route you were encountering the issue, thus we might be able to reproduce the problem and figure out which part is making the bug happens.
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train stopping

Post by jckhinks on Thu Apr 16, 2015 6:56 pm

hi guy's no it is the train that freezes momentary and then goes again. will try whats been sugested, the route it is on has not yet been released which is not far off.thanks jack
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Re: train stopping

Post by tof63 on Sat Apr 18, 2015 4:22 pm

In my opinion the more probable reason could be a very huge object (like a detailed external view of a rolling stock with rotating weels and opening doors placed as freeoby) or many big objects placed advance the stop position, all at the same position from the freezing point (maybe +600 meters with the standard viewing distance set).
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train stopping

Post by jckhinks on Sat Apr 18, 2015 9:40 pm

hi thanks for that i will see how big the file is.jack
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train stopping

Post by jckhinks on Tue May 19, 2015 3:42 pm

hi guys this has been solved cheers
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Re: train stopping

Post by Stevegr on Wed May 20, 2015 11:28 pm

There's also another reason not covered here.

Passing train objects in Open Bve only move at the same speed as the one you are driving.

So if you stop so does the object.

Then there's the problem that you can't configure sounds for the passing object which is a bit of a pity.

Also you can't code them to go around corners another disappointment.
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Re: train stopping

Post by Dexter on Wed May 20, 2015 11:33 pm

Stevegr wrote:There's also another reason not covered here.

Passing train objects in Open Bve only move at the same speed as the one you are driving.

Not entirely true, you can actually use a formula to avoid the train stopping. However, the inability to configure sound for any moving object is real and is a pain in the lower back, if you know what I mean... albino albino albino
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Re: train stopping

Post by Stevegr on Fri May 22, 2015 8:52 pm

Dexter wrote:
Stevegr wrote:There's also another reason not covered here.

Passing train objects in Open Bve only move at the same speed as the one you are driving.

Not entirely true, you can actually use a formula to avoid the train stopping. However, the inability to configure sound for any moving object is real and is a pain in the lower back, if you know what I mean... albino albino albino

If that's the case that there's a formula you have come up with what is it?

It's a major improvement of Open Bve so why keep it quiet?

Something in your next route release by any chance?

If you could also come up with a formula for passing sounds and making them go around corners.......GREAT!
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Re: train stopping

Post by Dexter on Sat May 23, 2015 9:27 pm

I am not entirely sure if this is such a big discovery, I am just saying you can set up a formula that prevents the passing train from stopping. What do you use for your passing trains? The biggest issue is actually that you cannot follow a certain rail... unless you put the object on the designed rail in the route file and it actually works then, haven't tried that. Try to think of the following example:

Spoiler:

[object]
Position = -0.78, 0.625, 2.6
states = 362-165-3/ext_view/362.csv
TranslateZFunction=if[trackDistance <=400 & trackdistance > 0, -trackDistance * 0.1 - 40, if[trackdistance <= 0 & trackdistance >= (-220), 40 + Trackdistance / 3, 0]]

Ths formula does stop the passing train, but it is not done by the formula itself - it is the conditions that stop the train when you are too far away to actually see it...
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